oesa-2021-1426
Vulnerability from osv_openeuler
Simple DirectMedia Layer(SDL) is a cross-platform development library designed\ to provide low level access to audio, keyboard, mouse, joystick, and graphics\ hardware via OpenGL and Direct3D. It is used by video playback software, emulators,\ and popular games including Valve's award winning catalog and many Humble Bundle games.\
Security Fix(es):
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/SDL_wave.c.(CVE-2019-7572)
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c.(CVE-2019-7574)
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c.(CVE-2019-7575)
| URL | Type | |
|---|---|---|
{
"affected": [
{
"ecosystem_specific": {
"aarch64": [
"SDL-debugsource-1.2.15-39.oe1.aarch64.rpm",
"SDL-1.2.15-39.oe1.aarch64.rpm",
"SDL-help-1.2.15-39.oe1.aarch64.rpm",
"SDL-devel-1.2.15-39.oe1.aarch64.rpm",
"SDL-debuginfo-1.2.15-39.oe1.aarch64.rpm"
],
"src": [
"SDL-1.2.15-39.oe1.src.rpm"
],
"x86_64": [
"SDL-help-1.2.15-39.oe1.x86_64.rpm",
"SDL-devel-1.2.15-39.oe1.x86_64.rpm",
"SDL-debuginfo-1.2.15-39.oe1.x86_64.rpm",
"SDL-1.2.15-39.oe1.x86_64.rpm",
"SDL-debugsource-1.2.15-39.oe1.x86_64.rpm"
]
},
"package": {
"ecosystem": "openEuler:20.03-LTS-SP1",
"name": "SDL",
"purl": "pkg:rpm/openEuler/SDL\u0026distro=openEuler-20.03-LTS-SP1"
},
"ranges": [
{
"events": [
{
"introduced": "0"
},
{
"fixed": "1.2.15-39.oe1"
}
],
"type": "ECOSYSTEM"
}
]
},
{
"ecosystem_specific": {
"aarch64": [
"SDL-debugsource-1.2.15-39.oe1.aarch64.rpm",
"SDL-devel-1.2.15-39.oe1.aarch64.rpm",
"SDL-1.2.15-39.oe1.aarch64.rpm",
"SDL-debuginfo-1.2.15-39.oe1.aarch64.rpm",
"SDL-help-1.2.15-39.oe1.aarch64.rpm"
],
"src": [
"SDL-1.2.15-39.oe1.src.rpm"
],
"x86_64": [
"SDL-devel-1.2.15-39.oe1.x86_64.rpm",
"SDL-debuginfo-1.2.15-39.oe1.x86_64.rpm",
"SDL-help-1.2.15-39.oe1.x86_64.rpm",
"SDL-debugsource-1.2.15-39.oe1.x86_64.rpm",
"SDL-1.2.15-39.oe1.x86_64.rpm"
]
},
"package": {
"ecosystem": "openEuler:20.03-LTS-SP2",
"name": "SDL",
"purl": "pkg:rpm/openEuler/SDL\u0026distro=openEuler-20.03-LTS-SP2"
},
"ranges": [
{
"events": [
{
"introduced": "0"
},
{
"fixed": "1.2.15-39.oe1"
}
],
"type": "ECOSYSTEM"
}
]
}
],
"database_specific": {
"severity": "High"
},
"details": "Simple DirectMedia Layer(SDL) is a cross-platform development library designed\\ to provide low level access to audio, keyboard, mouse, joystick, and graphics\\ hardware via OpenGL and Direct3D. It is used by video playback software, emulators,\\ and popular games including Valve\u0026apos;s award winning catalog and many Humble Bundle games.\\\r\n\r\nSecurity Fix(es):\r\n\r\nSDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/SDL_wave.c.(CVE-2019-7572)\r\n\r\nSDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c.(CVE-2019-7574)\r\n\r\nSDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c.(CVE-2019-7575)",
"id": "OESA-2021-1426",
"modified": "2026-08-06T11:04:41Z",
"published": "2021-11-12T11:04:41Z",
"references": [
{
"type": "ADVISORY",
"url": "https://www.openeuler.org/en/security/safety-bulletin/detail.html?id=openEuler-SA-2021-1426"
},
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2019-7572"
},
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2019-7574"
},
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2019-7575"
}
],
"schema_version": "1.7.2",
"severity": [
{
"score": "CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H",
"type": "CVSS_V3"
}
],
"summary": "SDL security update",
"upstream": [
"CVE-2019-7572",
"CVE-2019-7574",
"CVE-2019-7575"
]
}
Sightings
| Author | Source | Type | Date | Other |
|---|
Nomenclature
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- Confirmed: The vulnerability has been validated from an analyst's perspective.
- Published Proof of Concept: A public proof of concept is available for this vulnerability.
- Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
- Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
- Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
- Not confirmed: The user expressed doubt about the validity of the vulnerability.
- Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
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