GSD-2021-26825

Vulnerability from gsd - Updated: 2023-12-13 01:23
Details
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Aliases
Aliases

{
  "GSD": {
    "alias": "CVE-2021-26825",
    "description": "An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.",
    "id": "GSD-2021-26825",
    "references": [
      "https://www.suse.com/security/cve/CVE-2021-26825.html",
      "https://security.archlinux.org/CVE-2021-26825"
    ]
  },
  "gsd": {
    "metadata": {
      "exploitCode": "unknown",
      "remediation": "unknown",
      "reportConfidence": "confirmed",
      "type": "vulnerability"
    },
    "osvSchema": {
      "aliases": [
        "CVE-2021-26825"
      ],
      "details": "An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.",
      "id": "GSD-2021-26825",
      "modified": "2023-12-13T01:23:33.326152Z",
      "schema_version": "1.4.0"
    }
  },
  "namespaces": {
    "cve.org": {
      "CVE_data_meta": {
        "ASSIGNER": "cve@mitre.org",
        "ID": "CVE-2021-26825",
        "STATE": "PUBLIC"
      },
      "affects": {
        "vendor": {
          "vendor_data": [
            {
              "product": {
                "product_data": [
                  {
                    "product_name": "n/a",
                    "version": {
                      "version_data": [
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                          "version_value": "n/a"
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      "description": {
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            "value": "An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash."
          }
        ]
      },
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                "value": "n/a"
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      "references": {
        "reference_data": [
          {
            "name": "https://github.com/godotengine/godot/pull/45702",
            "refsource": "MISC",
            "url": "https://github.com/godotengine/godot/pull/45702"
          },
          {
            "name": "https://github.com/godotengine/godot/pull/45702/files",
            "refsource": "MISC",
            "url": "https://github.com/godotengine/godot/pull/45702/files"
          }
        ]
      }
    },
    "gitlab.com": {
      "advisories": [
        {
          "affected_range": "\u003c=3.2",
          "affected_versions": "All versions up to 3.2",
          "cvss_v2": "AV:N/AC:M/Au:N/C:P/I:P/A:P",
          "cvss_v3": "CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H",
          "cwe_ids": [
            "CWE-1035",
            "CWE-190",
            "CWE-937"
          ],
          "date": "2021-02-11",
          "description": "An integer overflow issue exists in Godot Engine that can be triggered when loading specially crafted `TGA` image files.",
          "fixed_versions": [],
          "identifier": "CVE-2021-26825",
          "identifiers": [
            "CVE-2021-26825"
          ],
          "not_impacted": "",
          "package_slug": "conan/godot-cpp",
          "pubdate": "2021-02-08",
          "solution": "Unfortunately, there is no solution available yet.",
          "title": "Integer Overflow or Wraparound",
          "urls": [
            "https://nvd.nist.gov/vuln/detail/CVE-2021-26825"
          ],
          "uuid": "add4b9da-a0d0-44db-8937-163a936b65b4"
        }
      ]
    },
    "nvd.nist.gov": {
      "configurations": {
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        "nodes": [
          {
            "children": [],
            "cpe_match": [
              {
                "cpe23Uri": "cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*",
                "cpe_name": [],
                "versionEndIncluding": "3.2",
                "vulnerable": true
              }
            ],
            "operator": "OR"
          }
        ]
      },
      "cve": {
        "CVE_data_meta": {
          "ASSIGNER": "cve@mitre.org",
          "ID": "CVE-2021-26825"
        },
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        "data_type": "CVE",
        "data_version": "4.0",
        "description": {
          "description_data": [
            {
              "lang": "en",
              "value": "An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash."
            }
          ]
        },
        "problemtype": {
          "problemtype_data": [
            {
              "description": [
                {
                  "lang": "en",
                  "value": "CWE-190"
                }
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        },
        "references": {
          "reference_data": [
            {
              "name": "https://github.com/godotengine/godot/pull/45702",
              "refsource": "MISC",
              "tags": [
                "Patch",
                "Third Party Advisory"
              ],
              "url": "https://github.com/godotengine/godot/pull/45702"
            },
            {
              "name": "https://github.com/godotengine/godot/pull/45702/files",
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              ],
              "url": "https://github.com/godotengine/godot/pull/45702/files"
            }
          ]
        }
      },
      "impact": {
        "baseMetricV2": {
          "acInsufInfo": false,
          "cvssV2": {
            "accessComplexity": "MEDIUM",
            "accessVector": "NETWORK",
            "authentication": "NONE",
            "availabilityImpact": "PARTIAL",
            "baseScore": 6.8,
            "confidentialityImpact": "PARTIAL",
            "integrityImpact": "PARTIAL",
            "vectorString": "AV:N/AC:M/Au:N/C:P/I:P/A:P",
            "version": "2.0"
          },
          "exploitabilityScore": 8.6,
          "impactScore": 6.4,
          "obtainAllPrivilege": false,
          "obtainOtherPrivilege": false,
          "obtainUserPrivilege": false,
          "severity": "MEDIUM",
          "userInteractionRequired": true
        },
        "baseMetricV3": {
          "cvssV3": {
            "attackComplexity": "LOW",
            "attackVector": "LOCAL",
            "availabilityImpact": "HIGH",
            "baseScore": 7.8,
            "baseSeverity": "HIGH",
            "confidentialityImpact": "HIGH",
            "integrityImpact": "HIGH",
            "privilegesRequired": "NONE",
            "scope": "UNCHANGED",
            "userInteraction": "REQUIRED",
            "vectorString": "CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H",
            "version": "3.1"
          },
          "exploitabilityScore": 1.8,
          "impactScore": 5.9
        }
      },
      "lastModifiedDate": "2021-02-11T15:59Z",
      "publishedDate": "2021-02-08T15:15Z"
    }
  }
}



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Forecast uses a logistic model when the trend is rising, or an exponential decay model when the trend is falling. Fitted via linearized least squares.

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  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
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