GSD-2018-1000224

Vulnerability from gsd - Updated: 2023-12-13 01:22
Details
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

{
  "GSD": {
    "alias": "CVE-2018-1000224",
    "description": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.",
    "id": "GSD-2018-1000224"
  },
  "gsd": {
    "metadata": {
      "exploitCode": "unknown",
      "remediation": "unknown",
      "reportConfidence": "confirmed",
      "type": "vulnerability"
    },
    "osvSchema": {
      "aliases": [
        "CVE-2018-1000224"
      ],
      "details": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.",
      "id": "GSD-2018-1000224",
      "modified": "2023-12-13T01:22:27.703240Z",
      "schema_version": "1.4.0"
    }
  },
  "namespaces": {
    "cve.org": {
      "CVE_data_meta": {
        "ASSIGNER": "cve@mitre.org",
        "DATE_ASSIGNED": "2018-08-02T16:41:53.514568",
        "DATE_REQUESTED": "2018-07-31T16:33:51",
        "ID": "CVE-2018-1000224",
        "REQUESTER": "fabio.alessandrelli@gmail.com",
        "STATE": "PUBLIC"
      },
      "affects": {
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      },
      "references": {
        "reference_data": [
          {
            "name": "https://godotengine.org/article/maintenance-release-godot-2-1-5",
            "refsource": "CONFIRM",
            "url": "https://godotengine.org/article/maintenance-release-godot-2-1-5"
          },
          {
            "name": "https://github.com/godotengine/godot/issues/20558",
            "refsource": "CONFIRM",
            "url": "https://github.com/godotengine/godot/issues/20558"
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            "name": "https://godotengine.org/article/maintenance-release-godot-3-0-6",
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            "url": "https://godotengine.org/article/maintenance-release-godot-3-0-6"
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    "nvd.nist.gov": {
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            "cpe_match": [
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                "cpe23Uri": "cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*",
                "cpe_name": [],
                "versionEndExcluding": "2.1.5",
                "vulnerable": true
              },
              {
                "cpe23Uri": "cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*",
                "cpe_name": [],
                "versionEndExcluding": "3.0.6",
                "versionStartIncluding": "3.0.0",
                "vulnerable": true
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              "value": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b."
            }
          ]
        },
        "problemtype": {
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                  "value": "CWE-909"
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              "name": "https://godotengine.org/article/maintenance-release-godot-3-0-6",
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      },
      "impact": {
        "baseMetricV2": {
          "cvssV2": {
            "accessComplexity": "LOW",
            "accessVector": "NETWORK",
            "authentication": "NONE",
            "availabilityImpact": "PARTIAL",
            "baseScore": 5.0,
            "confidentialityImpact": "NONE",
            "integrityImpact": "NONE",
            "vectorString": "AV:N/AC:L/Au:N/C:N/I:N/A:P",
            "version": "2.0"
          },
          "exploitabilityScore": 10.0,
          "impactScore": 2.9,
          "obtainAllPrivilege": false,
          "obtainOtherPrivilege": false,
          "obtainUserPrivilege": false,
          "severity": "MEDIUM",
          "userInteractionRequired": false
        },
        "baseMetricV3": {
          "cvssV3": {
            "attackComplexity": "LOW",
            "attackVector": "NETWORK",
            "availabilityImpact": "HIGH",
            "baseScore": 7.5,
            "baseSeverity": "HIGH",
            "confidentialityImpact": "NONE",
            "integrityImpact": "NONE",
            "privilegesRequired": "NONE",
            "scope": "UNCHANGED",
            "userInteraction": "NONE",
            "vectorString": "CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H",
            "version": "3.0"
          },
          "exploitabilityScore": 3.9,
          "impactScore": 3.6
        }
      },
      "lastModifiedDate": "2020-08-24T17:37Z",
      "publishedDate": "2018-08-20T20:29Z"
    }
  }
}


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Sightings

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  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
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  • Not confirmed: The user expressed doubt about the validity of the vulnerability.
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