GCVE Workshop - 22 September 2026 (14:00-18:00), Luxembourg Before The Vulnopticon Conference - Registration

GHSA-HVM9-WC8J-MGRC

Vulnerability from github – Published: 2024-12-18 18:19 – Updated: 2024-12-18 18:19
VLAI
Summary
TShock Security Escalation Exploit
Details

Impact

An issue with the way OTAPI manages client connections results in stale UUIDs remaining on RemoteClient instances after a player disconnects.

Because of this, if the following conditions are met a player may assume the login state of a previously connected player: 1. The server has UUID login enabled 2. An authenticated player disconnects 3. A subsequent player connects with a modified client that does not send the ClientUUID#68 packet during connection 4. The server assigns the same RemoteClient object that belonged to the originally authenticated player to the newly connected player

Patches

TShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself.

Workarounds

Implement a RemoteClient reset event handler in a plugin like so:

public override void Initialize()
{
        On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
}

private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
{
    client.ClientUUID = null;
        orig(client);
}
Show details on source website

{
  "affected": [
    {
      "package": {
        "ecosystem": "NuGet",
        "name": "TShock"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "4.3.21"
            },
            {
              "fixed": "5.2.1"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    }
  ],
  "aliases": [],
  "database_specific": {
    "cwe_ids": [
      "CWE-305",
      "CWE-613",
      "CWE-863"
    ],
    "github_reviewed": true,
    "github_reviewed_at": "2024-12-18T18:19:12Z",
    "nvd_published_at": null,
    "severity": "HIGH"
  },
  "details": "### Impact\nAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on `RemoteClient` instances after a player disconnects.\n\nBecause of this, if the following conditions are met a player may assume the login state of a previously connected player:\n1. The server has UUID login enabled\n2. An authenticated player disconnects\n3. A subsequent player connects with a modified client that does not send the `ClientUUID#68` packet during connection\n4. The server assigns the same `RemoteClient` object that belonged to the originally authenticated player to the newly connected player\n\n\n### Patches\nTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself.\n\n### Workarounds\nImplement a RemoteClient reset event handler in a plugin like so:\n```csharp\npublic override void Initialize()\n{\n        On.Terraria.RemoteClient.Reset += RemoteClient_Reset;\n}\n\nprivate static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)\n{\n\tclient.ClientUUID = null;\n        orig(client);\n}\n```\n\n",
  "id": "GHSA-hvm9-wc8j-mgrc",
  "modified": "2024-12-18T18:19:12Z",
  "published": "2024-12-18T18:19:12Z",
  "references": [
    {
      "type": "WEB",
      "url": "https://github.com/Pryaxis/TShock/security/advisories/GHSA-hvm9-wc8j-mgrc"
    },
    {
      "type": "WEB",
      "url": "https://github.com/Pryaxis/TShock/commit/5075997264b48e27960e3446a948ecb0ea0f5a03"
    },
    {
      "type": "PACKAGE",
      "url": "https://github.com/Pryaxis/TShock"
    }
  ],
  "schema_version": "1.4.0",
  "severity": [
    {
      "score": "CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:P/VC:H/VI:H/VA:H/SC:L/SI:H/SA:H",
      "type": "CVSS_V4"
    }
  ],
  "summary": "TShock Security Escalation Exploit"
}



Log in or create an account to share your comment.




Tags
Taxonomy of the tags.


Loading…

Loading…

Loading…

Forecast uses a logistic model when the trend is rising, or an exponential decay model when the trend is falling. Fitted via linearized least squares.

Sightings

Author Source Type Date Other

Nomenclature

  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
  • Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
  • Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
  • Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
  • Not confirmed: The user expressed doubt about the validity of the vulnerability.
  • Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.

Loading…

Detection rules are retrieved from Rulezet.

Loading…

Loading…

Related by attack behaviour

Vulnerabilities whose description is nearest to this one in the vector space of the CIRCL/vulnerability-attack-technique-biencoder model. This is a similarity search over the bi-encoder space (plain cosine), not a classification, and it has no measured accuracy.


Loading…