opensuse-su-2019:1793-1
Vulnerability from csaf_opensuse
Published
2019-07-23 11:22
Modified
2019-07-23 11:22
Summary
Security update for teeworlds

Notes

Title of the patch
Security update for teeworlds
Description of the patch
This update for teeworlds fixes the following issues: - CVE-2019-10879: An integer overflow in CDataFileReader::Open() could have lead to a buffer overflow and possibly remote code execution, because size-related multiplications were mishandled. (boo#1131729) - CVE-2019-10878: A failed bounds check in CDataFileReader::GetData() and CDataFileReader::ReplaceData() and related functions could have lead to an arbitrary free and out-of-bounds pointer write, possibly resulting in remote code execution. - CVE-2019-10877: An integer overflow in CMap::Load() could have lead to a buffer overflow, because multiplication of width and height were mishandled. - CVE-2018-18541: Connection packets could have been forged. There was no challenge-response involved in the connection build up. A remote attacker could have sent connection packets from a spoofed IP address and occupy all server slots, or even use them for a reflection attack using map download packets. (boo#1112910) - Update to version 0.7.3.1 * Colorful gametype and level icons in the browser instead of grayscale. * Add an option to use raw mouse inputs, revert to (0.6) relative mode by default. * Demo list marker indicator. * Restore ingame Player and Tee menus, add a warning that a reconnect is needed. * Emotes can now be cancelled by releasing the mouse in the middle of the circle. * Improve add friend text. * Add a confirmation for removing a filter * Add a 'click a player to follow' hint * Also hint players which key they should press to set themselves ready. * fixed using correct array measurements when placing egg doodads * fixed demo recorder downloaded maps using the sha256 hash * show correct game release version in the start menu and console * Fix platform-specific client libraries for Linux * advanced scoreboard with game statistics * joystick support (experimental!) * copy paste (one-way) * bot cosmetics (a visual difference between players and NPCs) * chat commands (type / in chat) * players can change skin without leaving the server (again) * live automapper and complete rules for 0.7 tilesets * audio toggling HUD * an Easter surprise... * new gametypes: 'last man standing' (LMS) and 'last team standing' (LTS). survive by your own or as a team with limited weaponry * 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators * new skin system. build your own skins based on a variety of provided parts * enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks * new maps: ctf8, dm3, lms1. Click to discover them! * animated background menu map: jungle, heavens (day/night themes, customisable in the map editor) * new design for the menus: added start menus, reworked server browser, settings * customisable gametype icons (browser). make your own! * chat overhaul, whispers (private messages) * composed binds (ctrl+, shift+, alt+) * scoreboard remodelled, now shows kills/deaths * demo markers * master server list cache (in case the masters are unreachable) * input separated from rendering (optimisation) * upgrade to SDL2. support for multiple monitors, non-english keyboards, and more * broadcasts overhaul, optional colours support * ready system, for competitive settings * server difficulty setting (casual, competitive, normal), shown in the browser * spectator mode improvements: follow flags, click on players * bot flags for modified servers: indicate NPCs, can be filtered out in the server browser * sharper graphics all around (no more tileset_borderfix and dilate) * refreshed the HUD, ninja cooldown, new mouse cursor * mapres update (higher resolution, fixes...)
Patchnames
openSUSE-2019-1793
Terms of use
CSAF 2.0 data is provided by SUSE under the Creative Commons License 4.0 with Attribution (CC-BY-4.0).



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    "csaf_version": "2.0",
    "distribution": {
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        "category": "summary",
        "text": "Security update for teeworlds",
        "title": "Title of the patch"
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        "category": "description",
        "text": "This update for teeworlds fixes the following issues:\n\n- CVE-2019-10879: An integer overflow in CDataFileReader::Open() could have lead to a buffer overflow and possibly remote code execution, because size-related multiplications were mishandled. (boo#1131729)\n- CVE-2019-10878: A failed bounds check in CDataFileReader::GetData() and CDataFileReader::ReplaceData() and related functions could have lead to an arbitrary free and out-of-bounds pointer write, possibly resulting in remote code execution.\n- CVE-2019-10877: An integer overflow in CMap::Load() could have lead to a buffer overflow, because multiplication of width and height were mishandled.\n- CVE-2018-18541: Connection packets could have been forged. There was no challenge-response involved in the connection build up. A remote attacker could have sent connection packets from a spoofed IP address and occupy all server slots, or even use them for a reflection attack using map download packets. (boo#1112910)\n\n- Update to version 0.7.3.1\n  * Colorful gametype and level icons in the browser instead of\n    grayscale.\n  * Add an option to use raw mouse inputs, revert to (0.6) relative\n    mode by default.\n  * Demo list marker indicator.\n  * Restore ingame Player and Tee menus, add a warning that a\n    reconnect is needed.\n  * Emotes can now be cancelled by releasing the mouse in the\n    middle of the circle.\n  * Improve add friend text.\n  * Add a confirmation for removing a filter\n  * Add a \u0027click a player to follow\u0027 hint\n  * Also hint players which key they should press to set themselves\n    ready.\n  * fixed using correct array measurements when placing egg doodads\n  * fixed demo recorder downloaded maps using the sha256 hash\n  * show correct game release version in the start menu and console\n  * Fix platform-specific client libraries for Linux\n  * advanced scoreboard with game statistics\n  * joystick support (experimental!)\n  * copy paste (one-way)\n  * bot cosmetics (a visual difference between players and NPCs)\n  * chat commands (type / in chat)\n  * players can change skin without leaving the server (again)\n  * live automapper and complete rules for 0.7 tilesets\n  * audio toggling HUD\n  * an Easter surprise...\n  * new gametypes: \u0027last man standing\u0027 (LMS) and \u0027last team standing\u0027\n    (LTS). survive by your own or as a team with limited weaponry\n  * 64 players support. official gametypes are still restricted to 16\n    players maximum but allow more spectators\n  * new skin system. build your own skins based on a variety of\n    provided parts\n  * enhanced security. all communications require a handshake and use\n    a token to counter spoofing and reflection attacks\n  * new maps: ctf8, dm3, lms1. Click to discover them!\n  * animated background menu map: jungle, heavens (day/night themes,\n    customisable in the map editor)\n  * new design for the menus: added start menus, reworked server\n    browser, settings\n  * customisable gametype icons (browser). make your own!\n  * chat overhaul, whispers (private messages)\n  * composed binds (ctrl+, shift+, alt+)\n  * scoreboard remodelled, now shows kills/deaths\n  * demo markers\n  * master server list cache (in case the masters are unreachable)\n  * input separated from rendering (optimisation)\n  * upgrade to SDL2. support for multiple monitors, non-english\n    keyboards, and more\n  * broadcasts overhaul, optional colours support\n  * ready system, for competitive settings\n  * server difficulty setting (casual, competitive, normal), shown in\n    the browser\n  * spectator mode improvements: follow flags, click on players\n  * bot flags for modified servers: indicate NPCs, can be filtered out\n    in the server browser\n  * sharper graphics all around (no more tileset_borderfix and dilate)\n  * refreshed the HUD, ninja cooldown, new mouse cursor\n  * mapres update (higher resolution, fixes...)\n",
        "title": "Description of the patch"
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        "text": "openSUSE-2019-1793",
        "title": "Patchnames"
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        "category": "legal_disclaimer",
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        "url": "https://lists.opensuse.org/archives/list/security-announce@lists.opensuse.org/thread/CR2IUNRFXJC6NRJKQUUDA2UXIVJTXQQV/#CR2IUNRFXJC6NRJKQUUDA2UXIVJTXQQV"
      },
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      },
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        "summary": "SUSE Bug 1131729",
        "url": "https://bugzilla.suse.com/1131729"
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        "url": "https://www.suse.com/security/cve/CVE-2019-10879/"
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    "title": "Security update for teeworlds",
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          "text": "In Teeworlds before 0.6.5, connection packets could be forged. There was no challenge-response involved in the connection build up. A remote attacker could send connection packets from a spoofed IP address and occupy all server slots, or even use them for a reflection attack using map download packets.",
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          "text": "In Teeworlds 0.7.2, there is an integer overflow in CMap::Load() in engine/shared/map.cpp that can lead to a buffer overflow, because multiplication of width and height is mishandled.",
          "title": "CVE description"
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          "category": "general",
          "text": "In Teeworlds 0.7.2, there is a failed bounds check in CDataFileReader::GetData() and CDataFileReader::ReplaceData() and related functions in engine/shared/datafile.cpp that can lead to an arbitrary free and out-of-bounds pointer write, possibly resulting in remote code execution.",
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      "title": "CVE-2019-10879"
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  ]
}


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Nomenclature

  • Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
  • Confirmed: The vulnerability is confirmed from an analyst perspective.
  • Exploited: This vulnerability was exploited and seen by the user reporting the sighting.
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