GHSA-RC36-5VC3-6JXX
Vulnerability from github – Published: 2022-05-13 01:18 – Updated: 2022-05-13 01:18
VLAI?
Details
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
Severity ?
7.5 (High)
{
"affected": [],
"aliases": [
"CVE-2018-1000224"
],
"database_specific": {
"cwe_ids": [
"CWE-190"
],
"github_reviewed": false,
"github_reviewed_at": null,
"nvd_published_at": "2018-08-20T20:29:00Z",
"severity": "HIGH"
},
"details": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.",
"id": "GHSA-rc36-5vc3-6jxx",
"modified": "2022-05-13T01:18:44Z",
"published": "2022-05-13T01:18:44Z",
"references": [
{
"type": "ADVISORY",
"url": "https://nvd.nist.gov/vuln/detail/CVE-2018-1000224"
},
{
"type": "WEB",
"url": "https://github.com/godotengine/godot/issues/20558"
},
{
"type": "WEB",
"url": "https://godotengine.org/article/maintenance-release-godot-2-1-5"
},
{
"type": "WEB",
"url": "https://godotengine.org/article/maintenance-release-godot-3-0-6"
}
],
"schema_version": "1.4.0",
"severity": [
{
"score": "CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H",
"type": "CVSS_V3"
}
]
}
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Sightings
| Author | Source | Type | Date |
|---|
Nomenclature
- Seen: The vulnerability was mentioned, discussed, or observed by the user.
- Confirmed: The vulnerability has been validated from an analyst's perspective.
- Published Proof of Concept: A public proof of concept is available for this vulnerability.
- Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
- Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
- Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
- Not confirmed: The user expressed doubt about the validity of the vulnerability.
- Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.
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