GHSA-RC36-5VC3-6JXX

Vulnerability from github – Published: 2022-05-13 01:18 – Updated: 2022-05-13 01:18
VLAI?
Details

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Show details on source website

{
  "affected": [],
  "aliases": [
    "CVE-2018-1000224"
  ],
  "database_specific": {
    "cwe_ids": [
      "CWE-190"
    ],
    "github_reviewed": false,
    "github_reviewed_at": null,
    "nvd_published_at": "2018-08-20T20:29:00Z",
    "severity": "HIGH"
  },
  "details": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.",
  "id": "GHSA-rc36-5vc3-6jxx",
  "modified": "2022-05-13T01:18:44Z",
  "published": "2022-05-13T01:18:44Z",
  "references": [
    {
      "type": "ADVISORY",
      "url": "https://nvd.nist.gov/vuln/detail/CVE-2018-1000224"
    },
    {
      "type": "WEB",
      "url": "https://github.com/godotengine/godot/issues/20558"
    },
    {
      "type": "WEB",
      "url": "https://godotengine.org/article/maintenance-release-godot-2-1-5"
    },
    {
      "type": "WEB",
      "url": "https://godotengine.org/article/maintenance-release-godot-3-0-6"
    }
  ],
  "schema_version": "1.4.0",
  "severity": [
    {
      "score": "CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H",
      "type": "CVSS_V3"
    }
  ]
}


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Sightings

Author Source Type Date

Nomenclature

  • Seen: The vulnerability was mentioned, discussed, or observed by the user.
  • Confirmed: The vulnerability has been validated from an analyst's perspective.
  • Published Proof of Concept: A public proof of concept is available for this vulnerability.
  • Exploited: The vulnerability was observed as exploited by the user who reported the sighting.
  • Patched: The vulnerability was observed as successfully patched by the user who reported the sighting.
  • Not exploited: The vulnerability was not observed as exploited by the user who reported the sighting.
  • Not confirmed: The user expressed doubt about the validity of the vulnerability.
  • Not patched: The vulnerability was not observed as successfully patched by the user who reported the sighting.


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