CVE-2021-26826
Vulnerability from cvelistv5
Published
2021-02-08 14:55
Modified
2024-08-03 20:33
Severity ?
EPSS score ?
Summary
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
References
▼ | URL | Tags | |
---|---|---|---|
cve@mitre.org | https://github.com/godotengine/godot/pull/45701 | Patch, Third Party Advisory | |
cve@mitre.org | https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a | Patch, Third Party Advisory | |
af854a3a-2127-422b-91ae-364da2661108 | https://github.com/godotengine/godot/pull/45701 | Patch, Third Party Advisory | |
af854a3a-2127-422b-91ae-364da2661108 | https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a | Patch, Third Party Advisory |
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Sightings
Author | Source | Type | Date |
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Nomenclature
- Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
- Confirmed: The vulnerability is confirmed from an analyst perspective.
- Exploited: This vulnerability was exploited and seen by the user reporting the sighting.
- Patched: This vulnerability was successfully patched by the user reporting the sighting.
- Not exploited: This vulnerability was not exploited or seen by the user reporting the sighting.
- Not confirmed: The user expresses doubt about the veracity of the vulnerability.
- Not patched: This vulnerability was not successfully patched by the user reporting the sighting.