CVE-2021-26825
Vulnerability from cvelistv5
Published
2021-02-08 14:58
Modified
2024-08-03 20:33
Severity ?
EPSS score ?
Summary
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
References
▼ | URL | Tags | |
---|---|---|---|
cve@mitre.org | https://github.com/godotengine/godot/pull/45702 | Patch, Third Party Advisory | |
cve@mitre.org | https://github.com/godotengine/godot/pull/45702/files | Patch, Third Party Advisory | |
af854a3a-2127-422b-91ae-364da2661108 | https://github.com/godotengine/godot/pull/45702 | Patch, Third Party Advisory | |
af854a3a-2127-422b-91ae-364da2661108 | https://github.com/godotengine/godot/pull/45702/files | Patch, Third Party Advisory |
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Sightings
Author | Source | Type | Date |
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Nomenclature
- Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
- Confirmed: The vulnerability is confirmed from an analyst perspective.
- Exploited: This vulnerability was exploited and seen by the user reporting the sighting.
- Patched: This vulnerability was successfully patched by the user reporting the sighting.
- Not exploited: This vulnerability was not exploited or seen by the user reporting the sighting.
- Not confirmed: The user expresses doubt about the veracity of the vulnerability.
- Not patched: This vulnerability was not successfully patched by the user reporting the sighting.