ID CVE-2008-6441
Summary Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
References
Vulnerable Configurations
  • cpe:2.3:a:epicgames:unreal_engine:2:*:*:*:*:*:*:*
    cpe:2.3:a:epicgames:unreal_engine:2:*:*:*:*:*:*:*
  • cpe:2.3:a:epicgames:unreal_engine:2.5:*:*:*:*:*:*:*
    cpe:2.3:a:epicgames:unreal_engine:2.5:*:*:*:*:*:*:*
  • cpe:2.3:a:epicgames:unreal_engine:3:*:*:*:*:*:*:*
    cpe:2.3:a:epicgames:unreal_engine:3:*:*:*:*:*:*:*
CVSS
Base: 9.3 (as of 11-10-2018 - 20:57)
Impact:
Exploitability:
CWE CWE-134
CAPEC
  • String Format Overflow in syslog()
    This attack targets the format string vulnerabilities in the syslog() function. An attacker would typically inject malicious input in the format string parameter of the syslog function. This is a common problem, and many public vulnerabilities and associated exploits have been posted.
  • Format String Injection
    An adversary includes formatting characters in a string input field on the target application. Most applications assume that users will provide static text and may respond unpredictably to the presence of formatting character. For example, in certain functions of the C programming languages such as printf, the formatting character %s will print the contents of a memory location expecting this location to identify a string and the formatting character %n prints the number of DWORD written in the memory. An adversary can use this to read or write to memory locations or files, or simply to manipulate the value of the resulting text in unexpected ways. Reading or writing memory may result in program crashes and writing memory could result in the execution of arbitrary code if the adversary can write to the program stack.
Access
VectorComplexityAuthentication
NETWORK MEDIUM NONE
Impact
ConfidentialityIntegrityAvailability
COMPLETE COMPLETE COMPLETE
cvss-vector via4 AV:N/AC:M/Au:N/C:C/I:C/A:C
refmap via4
bid 31141
bugtraq 20080911 Clients format strings in the Unreal engine
fulldisc 20080911 Clients format strings in the Unreal engine
misc http://aluigi.altervista.org/adv/unrealcfs-adv.txt
osvdb
  • 48290
  • 48291
secunia 31854
xf
  • unrealengine-dlmgr-format-string(45088)
  • unrealengine-pkg-format-string(45089)
  • unrealengine-welcome-format-string(45090)
Last major update 11-10-2018 - 20:57
Published 09-03-2009 - 14:30
Last modified 11-10-2018 - 20:57
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