ID CVE-2007-4442
Summary Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
References
Vulnerable Configurations
  • cpe:2.3:a:epic_games:unreal_engine:2003:*:*:*:*:*:*:*
    cpe:2.3:a:epic_games:unreal_engine:2003:*:*:*:*:*:*:*
  • cpe:2.3:a:epic_games:unreal_engine:2004:*:*:*:*:*:*:*
    cpe:2.3:a:epic_games:unreal_engine:2004:*:*:*:*:*:*:*
CVSS
Base: 5.0 (as of 15-10-2018 - 21:35)
Impact:
Exploitability:
CWE NVD-CWE-Other
CAPEC
Access
VectorComplexityAuthentication
NETWORK LOW NONE
Impact
ConfidentialityIntegrityAvailability
NONE NONE PARTIAL
cvss-vector via4 AV:N/AC:L/Au:N/C:N/I:N/A:P
refmap via4
bid 25374
bugtraq 20070818 Unexploitable buffer-overflow in the logging function of the Unreal engine
misc
secunia 26506
sreason 3039
xf unreal-logging-bo(36102)
Last major update 15-10-2018 - 21:35
Published 21-08-2007 - 00:17
Last modified 15-10-2018 - 21:35
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